Given their outstanding characteristics, 1. 07 has long been recognized as an excellent source of high-quality products. Among the most highly sought-after items in the game are ethereal items, damage charms, and a few select Uniques from version 1. 07. The AWESOME potential of 1. 07 crafted items, on the other hand, is far less well-known than the potential of later patches. While they may not be able to match specific runewords or uniques, 1. 07 crafts can be among the most powerful items available in the game, and when combined with a truly unique item, they can grant a significant amount of style points to the player. The element of chance always plays a role in the art of crafting, as it should. As a result, the ingredients are more difficult to come by in version 1. 07, necessitating the use of significant effort in order to obtain those incredible crafts. Aside from that, version 1. 07 is a little buggy, which manifests itself quite a bit in the crafting system, sometimes to the player's advantage, sometimes to their detriment, depending on the circumstances. Additional considerations should be made with regard to the crafting rules in version 1. 07. Depending on one's point of view, these rules have the potential to be both advantageous and disadvantageous in nature. 1. The Office of the Prosecutor: The ability for Crafts to spawn with Magic-Only Affixes on them, increasing their overall power! To begin with, any base item that can be equipped as a weapon, including potions that are thrown, can be used in the process of weapon creation. Unlike later patches, there are no restrictions on the types of weapons that can be used in this one! ! Important to remember is that you can now craft weapons such as swords, bows, and crossbows, claws, daggers, and orbs, which was previously not possible until later game patches were released. 1) Any quality gem (chipped, flawed, normal, flawless, perfect and so on) and any quantity of gem can be used in crafting recipes. 2) Any quantity of gem can be used in crafting recipes. Nothing could be further from the truth! ) In 1. 07, a number of automods, even on lower-level crafts, perform significantly better than they did in 1. 06. These include:For example, increased possible mana regen on caster items, higher CtC and Slvls on FN on hitpower items, and higher values for PDR/MDR on safety crafts are just a few of the benefits of leveling up your character. Greater Craft is a type of recipe that has even higher automod values than the others, and it is another type of recipe. . . 5. Although it is not strictly speaking a crafting feature, the following is worth mentioning nonetheless:It is the intention of Larzuk to craft socketable buy Diablo 2 runewords with a maximum of three sockets (or the maximum number of sockets if there are fewer) in them. 2. The inverse of positive: The level of crafting is solely determined by Clvl and is equal to (Clvl * 0. 66). . . . As a result, there is no longer any reason to be concerned about the ilvl of a base weapon. That said, using a high-ilvl base will not allow you to increase your crafting level, and the maximum crafting level is 65 - which can only be obtained by a character who has reached the rank of 99! Caster ammys and belts are always 1% when using the FCR automod, and the FR/W automod on Blood ammys is also 1% when using the bugged version of the automod. It is only possible to create armor crafts from the base diablo 2 resurrected items that have been specified. . . Given that there are no armor crafts to be found on Exceptional bases and that there are no greater crafts to be found on ELITE bases, ELITE bases are required in order to obtain armor crafts. Aside from that, you'll only be able to select from a limited number of crafting recipes. . . A small number of Hitpower/Safety recipes are currently available for use. . . and there are no helm recipes available at this time. 3. The Disappealing Factor: Due to the maximum crafting ilvl of 65 and the qlvl of Amulets(1), you will be unable to craft +2 skills ammys; however, if you are at Clvl 91 or higher, you will be able to craft +3 skilltab ammys. 2) Due to the limitations of the game, you will not be able to guarantee four affixes on a single craft due to the maximum crafting level of 65. A large number of bases for the Greater craft recipes are also not shoppable and cannot be dropped by monsters or treasure chests. . . In addition, there are several of them that are almost certainly unable to be gambled, so they must be racked or gambled instead. Based on the information I've gathered so far, it appears that the number of Affixes available for use in 1. 07 crafting is determined in the same way as it is in later patches. To finish armor crafting recipes that have been enabled, specific base Diablo 2 ladder runes for sale of blue (magic) quality must be used as a part of the process. Please keep in mind that lower-level crafts use standard base items, whereas higher-level crafts use elite base items. . . . Because there aren't any armor crafting recipes that make use of exceptional base items, it's a shame that they aren't available, as they should be. Contrary to other crafts, weapon crafting is much more flexible, and will accept ANY type of weapon, of ANY grade (normal; exceptional; elite); and of ANY quality (cracked; white; grey (note that Ethereal bases CAN be used; however, the output will NEVER be Ethereal); blue; yellow; green; gold; or orange), as long as it falls within the specified parameters.